![]() For Hulk’s facial performance, the artists used the blend shapes supplied from past films, enhanced by dynamic simulations. ‘We had a collision system between muscles, then the skin colliding with the muscles which created small wrinkles.’ Built into Framestore’s Hulk rig was a new multi-subsurface system that scattered light through skin, muscle and bones.Īnimators brought Hulk to life through keyframe animation. ‘The behaviour of the muscles was physically based’, adds Harry Bardak, CG Supervisor. The team used its proprietary ‘Flex and Flesh’ muscle and skin sliding tools for the task. ‘The whole team was incredibly motivated to get to the best possible Hulk’, says Alexis Wajsbrot, VFX Supervisor. ![]() As the movie enters theaters this weekend, here is a brief rundown of all the most obvious callbacks to Marvel lore, as well as other homages to movies, music, and pop culture.Framestore was granted the incredible opportunity to work with the Hulk for the first time. ![]() Taking place inside the wide-open Marvel Cinematic Universe, the Taika Waititi-directed Thor: Ragnarok is loaded with Easter eggs and comic book references that die-hard fans always eat up. Also along for the ride is fellow Avenger the Hulk (Mark Ruffalo), who has become a space gladiator for the Grandmaster (Jeff Goldblum) since he went MIA at the end of 2015’s Avengers: Age of Ultron. The third installment of Marvel’s Thor trilogy and the 17th Marvel Studios film overall is an intergalactic action- comedy romp that has the God of Thunder, Thor (Chris Hemsworth), step up against Hela (Cate Blanchett), the Goddess of Death, in a showdown of the ages.Īnd it’s not just Thor and Hela who are in the spotlight, either. The apocalypse is upon Asgard, but that doesn’t mean Thor: Ragnarok isn’t fun.
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